AoeStats
← fatmuddybear

Black Forest

503200047Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1101
+15
🇪🇸 Wu · Spain
1077
+16
vs
🇩🇪 Aztecs · Germany
1095
-16
🇩🇪 Lithuanians · Germany
1074
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,576 14:32 19:08 35:30 ⛏ Fast Castle
23 1,264 11:49 17:11 32:40 ⛏ Fast Castle
20 1,109 13:06 20:01 40:30 ⛏ Fast Castle
19 1,044 10:33 16:03 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,125 34,226 16,365 2,840 88,556 114,706
27,845 25,830 11,550 3,060 68,285 72,626
26,740 22,735 13,660 1,835 64,970 65,906
14,755 6,620 10,875 910 33,160 34,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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