AoeStats
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Four Lakes

503199960Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 55m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
937
+15
🇺🇸 Japanese · United States
925
+16
🇧🇪 Inca · Belgium
902
+17
🇳🇱 Mongols · Netherlands
1019
-20
🇳🇱 Shu · Netherlands
962
-18
🇳🇱 Romans · Netherlands
770
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,996 10:25 16:35 26:48 ⛏ Fish Boom FC
35 1,940 10:45 19:50 34:06 ⛏ Fish Boom
25 1,411 12:22 24:12 40:55
22 1,232 9:22 20:35 37:09 ⚔ Archers into Skirms into Fish Boom
20 1,113 9:37 20:12 39:13 ⚔ Fish Boom FC into Scouts
18 1,017 12:30 21:15 42:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,485 20,420 17,410 3,550 65,865 82,679
21,235 21,695 15,000 6,700 64,630 76,116
22,970 22,960 12,580 5,980 64,490 69,671
28,125 21,826 9,115 5,125 64,191 83,453
16,365 13,443 11,555 3,605 44,968 54,735
13,605 14,990 4,960 2,015 35,570 36,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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