AoeStats
← Messier46

Four Lakes

503199955Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 29m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1129
+15
🇩🇪 Poles · Germany
1119
+15
🇪🇸 Magyars · Spain
1108
-15
🇪🇸 Bulgarians · Spain
1096
-15
Player eAPM Actions Feudal Castle Imperial Opening
lufab Poles
45 1,335 9:37 21:40 ⚔ Scout Rush
37 1,072 10:41 18:23 ⚔ Fish Boom into Archers
Messier46 Magyars
33 972 9:41 19:19 ⚔ Scout Rush
22 635 11:28 24:27 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,120 5,544 2,295 200 15,159 17,234
7,230 3,405 1,075 1,300 13,010 14,481
5,870 4,064 550 850 11,334 11,646
5,105 3,215 795 980 10,095 10,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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