AoeStats
← Shibani

Arabia

503199928Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 28m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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976
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975
+12
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958
+12
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829
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1003
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887
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🇧🇷 Saracens · Brazil
815
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🇧🇷 Spanish · Brazil
798
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,425 10:06 22:54 ⚔ Skirmisher Rush
44 1,265 9:39 23:16 ⚔ Archer Rush
37 1,079 10:00 20:13 ⚔ Skirmisher Rush
28 818 11:57 27:55 ⛏ Fast Castle
27 777 11:17 18:18 ⚔ FC into Scouts
23 662 9:47 22:55 ⚔ Skirmisher Rush
13 377 11:20 16:20 ⛏ Fast Castle
12 335 11:51 19:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,695 4,985 1,850 200 15,730 19,012
7,800 3,963 490 1,605 13,858 14,641
6,840 5,229 1,455 235 13,759 15,094
5,750 5,862 1,255 300 13,167 14,091
7,275 4,698 970 200 13,143 16,131
5,325 5,208 1,940 120 12,593 13,716
5,605 2,635 1,310 1,225 10,775 12,543
3,250 3,400 335 125 7,110 11,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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