AoeStats
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Black Forest

503199833Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 58m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Inca · Egypt
620
+6
🇧🇷 Huns · Brazil
610
+7
🇸🇪 Bohemians · Sweden
595
+7
🇨🇴 Burmese · Colombia
533
+9
vs
🇬🇧 Byzantines · United Kingdom
409
-8
🇫🇷 Georgians · France
385
-8
🇹🇷 Lithuanians · Türkiye
375
-7
🇪🇸 Khmer · Spain
339
-6
Player eAPM Actions Feudal Castle Imperial Opening
43 2,545 16:28 31:01 — ⛏ Fast Castle
26 1,524 12:52 18:50 33:35 ⛏ Fast Castle
22 1,286 13:42 19:37 28:49 ⛏ Fast Castle
21 1,226 11:06 20:35 40:34 ⛏ Fast Castle
18 1,053 13:08 19:01 31:44 ⛏ Fast Castle
10 582 14:13 30:42 — ⛏ Fast Castle
10 564 13:48 19:06 32:59 ⛏ Fast Castle
8 475 19:54 35:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,895 19,630 17,510 3,730 75,765 100,197
19,745 26,470 14,800 1,750 62,765 116,907
30,200 17,280 10,945 2,010 60,435 81,510
20,120 16,505 17,975 1,535 56,135 74,625
20,430 11,440 7,210 2,050 41,130 43,736
8,140 21,001 1,425 1,805 32,371 32,679
10,280 7,123 4,350 1,200 22,953 33,692
7,240 4,914 970 995 14,119 17,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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