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Arabia

503199769Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 35m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
552
+12
🇺🇸 Teutons · United States
419
+18
🇦🇷 Vikings · Argentina
480
-16
🇦🇷 Goths · Argentina
465
-15
Player eAPM Actions Feudal Castle Imperial Opening
Swenit Vikings
33 1,167 10:58 28:43 ⚔ Archer Rush
ASİL_TÜRK Romans
10 344 13:34 28:24
Belsex Goths
9 338 10:58 29:26
ariasjesse9 Teutons
9 335 13:46 23:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,405 5,400 1,940 2,550 19,295 22,271
7,820 6,100 1,900 750 16,570 18,669
7,765 4,274 2,915 750 15,704 18,673
5,475 2,507 985 375 9,342 9,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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