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503199710Analyzed
3v3 RM · 20h ago on Aug 30, 2026· 50m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Japanese · Greece
1458
+9
🇩🇪 Saracens · Germany
1323
+14
🇳🇱 Franks · Netherlands
1142
+22
🇩🇪 Saracens · Germany
1417
-21
🇩🇪 Vietnamese · Germany
1283
-15
🇩🇪 Berbers · Germany
1152
-9
Player eAPM Actions Feudal Castle Imperial Opening
Fat American Japanese
91 4,596 9:10 22:49 46:45 ⚔ M@A into Skirms into Archers
48 2,423 8:27 22:51 46:05 ⚔ Archer Rush
JinSoo Saracens
42 2,112 8:52 21:45 38:29 ⚔ Archer Rush
Flying Dutchman Vietnamese
42 2,100 9:32 25:58 39:48 ⚔ Archers into Skirms
tafkams Berbers
31 1,577 11:03 14:48 46:53 ⛏ Fast Castle
Medina90 Franks
28 1,399 10:43 14:08 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,080 15,680 19,290 2,950 65,000 72,778
24,485 24,858 9,115 2,005 60,463 61,558
21,545 10,310 12,450 2,595 46,900 53,047
14,695 16,575 9,775 400 41,445 44,343
11,725 15,821 12,235 1,600 41,381 44,109
13,200 13,585 10,045 1,710 38,540 41,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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