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503199710Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 50m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Japanese · Greece
1458
+9
🇩🇪 Saracens · Germany
1323
+14
🇳🇱 Franks · Netherlands
1142
+22
vs
🇩🇪 Saracens · Germany
1417
-21
🇩🇪 Vietnamese · Germany
1283
-15
🇩🇪 Berbers · Germany
1152
-9
Player eAPM Actions Feudal Castle Imperial Opening
91 4,596 9:10 22:49 46:45 ⚔ M@A into Skirms into Archers
48 2,423 8:27 22:51 46:05 ⚔ Archer Rush
42 2,112 8:52 21:45 38:29 ⚔ Archer Rush
42 2,100 9:32 25:58 39:48 ⚔ Archers into Skirms
31 1,577 11:03 14:48 46:53 ⛏ Fast Castle
28 1,399 10:43 14:08 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,280 15,680 19,090 2,950 64,000 71,778
19,415 23,478 7,065 1,955 51,913 53,008
21,545 10,310 12,450 2,595 46,900 53,047
11,725 15,821 12,235 1,600 41,381 44,109
14,170 16,200 9,250 400 40,020 42,918
12,900 13,335 10,045 1,710 37,990 41,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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