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Nomad

503199675Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 52m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
858
+13
🇩🇪 Teutons · Germany
858
+13
🇵🇱 Persians · Poland
810
-14
🇵🇱 Persians · Poland
796
-13
Player eAPM Actions Feudal Castle Imperial Opening
d_j_D_F Slavs
28 1,492 15:02 34:15 ⛏ Fish Boom into Fire Galleys
MiepMoep Teutons
18 943 14:55 28:10 45:15 ⚔ Drush FC
Kuba rozpruwacz Persians
14 744 15:37 41:32 ⛏ Fish Boom into Galleys into Fire Galleys FC
PoProstuKisiel Persians
13 700 17:46 30:55 ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,020 15,477 4,525 2,065 37,087 43,177
17,410 6,325 5,835 1,075 30,645 34,509
7,205 4,560 1,795 1,600 15,160 16,894
4,525 6,565 820 700 12,610 15,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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