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503199593Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Saracens · Romania
988
+16
🇩🇪 Spanish · Germany
958
+17
🇳🇴 Gurjaras · Norway
999
-17
🇳🇴 Wei · Norway
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,882 11:40 20:59 39:29 ⛏ Fast Castle
38 2,504 11:03 17:44 38:33 ⛏ Fast Castle
29 1,967 11:14 22:16 36:28 ⚔ Scout Rush
23 1,528 10:17 19:09 41:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,855 28,528 14,665 1,580 76,628 77,587
28,320 17,845 17,730 3,340 67,235 83,336
29,045 12,565 18,420 2,250 62,280 69,725
24,235 15,020 11,600 4,180 55,035 55,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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