AoeStats
← Ze das sega

Black Forest

503199154Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 89m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
611
+14
🇺🇸 Khmer · United States
604
+14
🇦🇷 Lithuanians · Argentina
566
+16
🇧🇷 Persians · Brazil
523
+18
🇩🇪 Bengalis · Germany
618
-18
🇺🇸 Chinese · United States
591
-17
🇹🇷 Turks · Türkiye
564
-15
🇫🇷 Bohemians · France
502
-13
Player eAPM Actions Feudal Castle Imperial Opening
Luciano24cm Lithuanians
29 2,585 9:14 20:53 32:56 ⛏ Fast Castle
Ze das sega Cumans
21 1,912 11:16 30:06 48:02
gky_ozglu Turks
14 1,239 14:04 22:19 39:32 ⛏ Fast Castle
cedric1112 Bengalis
11 1,026 12:50 28:03 44:47 ⚔ Archer Rush
alexisben78 Bohemians
11 946 12:04 22:10 36:38 ⛏ Fish Boom FC
liuzi! Chinese
6 562 13:18 26:38 52:57 ⛏ Fast Castle
Marcosvbh Khmer
4 345 10:24 21:12 34:17 ⛏ Fast Castle
Zhukov Persians
3 272 15:12 20:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
66,995 21,700 43,965 8,440 141,100 170,693
26,500 64,895 40,905 5,500 137,800 166,907
26,625 22,722 21,970 3,240 74,557 90,751
20,465 25,190 18,770 2,050 66,475 75,036
23,510 17,780 12,140 1,060 54,490 56,904
13,520 11,750 4,165 4,405 33,840 35,247
11,350 5,395 6,810 1,695 25,250 31,896
6,200 7,145 1,100 850 15,295 24,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.