AoeStats
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QS Arena

503199102Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Celts · Belgium
778
+14
🇺🇸 Romans · United States
773
+14
🇬🇧 Turks · United Kingdom
756
-15
🇪🇸 Romans · Spain
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 833 7:23 15:36 32:15 ⛏ Fast Castle
17 812 8:52 16:56 30:46 ⛏ Fast Castle
14 677 7:55 16:09 34:11 ⛏ Fast Castle
9 446 9:38 18:41 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,825 13,860 9,295 2,425 48,405 51,900
16,460 21,995 8,600 850 47,905 61,229
18,110 15,475 4,645 2,250 40,480 49,153
11,140 8,500 2,720 1,695 24,055 32,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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