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QS Arena

503199033Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1044
+13
🇨🇱 Celts · Chile
1016
+14
🇨🇿 Franks · Czechia
981
-14
🇺🇸 Goths · United States
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
Koroner Franks
29 1,065 9:02 16:54 ⛏ Fast Castle
27 968 12:09 16:18 ⛏ Fast Castle
Caribe5092 Romans
19 681 10:46 15:34 ⛏ Fast Castle
16 597 6:44 17:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,825 8,560 5,320 1,760 27,465 30,629
5,330 10,600 5,840 60 21,830 24,412
3,150 10,220 6,825 0 20,195 22,270
7,300 7,725 300 700 16,025 17,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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