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503198981Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 51m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1315
+14
🇨🇱 Persians · Chile
1278
+16
🇬🇧 Maya · United Kingdom
1238
+17
🇬🇧 Franks · United Kingdom
1226
+18
🇨🇴 Dravidians · Colombia
1286
-17
🇧🇷 Khitans · Brazil
1279
-17
🇺🇸 Wei · United States
1279
-17
🇲🇽 Maya · Mexico
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,147 8:09 22:46 37:24 ⚔ Archer Rush
58 3,005 10:31 15:15 46:16 ⛏ Fast Castle
55 2,825 11:13 15:38 40:30 ⚔ FC into Archers
48 2,491 8:48 21:45 39:52 ⚔ Scout Rush
45 2,337 8:56 19:22 35:37 ⛏ Fast Castle
39 2,013 9:51 20:50 40:48 ⚔ Scout Rush
27 1,387 10:20 22:10 49:53 ⚔ Archer Rush
26 1,348 10:52 14:53 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,125 10,495 22,320 850 68,790 79,290
35,800 9,850 16,660 850 63,160 67,219
26,395 11,100 17,465 1,625 56,585 62,479
25,035 15,169 9,255 1,165 50,624 60,283
20,905 15,520 9,430 2,750 48,605 53,748
15,450 19,273 11,570 995 47,288 51,757
12,350 17,350 13,560 1,150 44,410 48,444
9,715 12,955 7,470 1,275 31,415 33,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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