AoeStats
← 子厚

Yucatan

503198777Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 63m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1079
+15
🇧🇷 Mongols · Brazil
1047
+16
🇨🇳 Italians · China
1058
-16
🇨🇳 Spanish · China
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,676 14:28 18:29 58:24 ⚔ Drush FC
31 1,976 11:41 17:53 ⛏ Fast Castle
30 1,922 10:40 16:59 33:51 ⚔ FC into Archers
29 1,837 10:12 22:09 52:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,800 20,736 15,115 6,075 56,726 90,097
14,575 16,830 11,860 6,715 49,980 50,067
11,805 13,070 3,420 2,350 30,645 31,768
10,935 8,410 7,510 750 27,605 34,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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