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503198541Analyzed
4v4 RM · 6h ago on Aug 30, 2026· 0m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
668
+16
🇺🇸 Italians · United States
628
+17
🇧🇷 Vietnamese · Brazil
570
+20
🇺🇸 Romans · United States
569
+20
🇨🇱 Cumans · Chile
742
-22
🇦🇷 Franks · Argentina
719
-21
🇸🇪 Bohemians · Sweden
611
-16
🇫🇷 Romans · France
561
-14
Player eAPM Actions Feudal Castle Imperial Opening
itsdebbie Vietnamese
18 17
Taskmashiro Cumans
9 9
Over And Above Bohemians
9 9
TireurFou Romans
9 9
sleW Byzantines
9 9
BloodTearss Italians
9 9
Fryy Romans
9 9
Alice Cooper Franks
7 7
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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