AoeStats
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Black Forest

503198400Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 86m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
512
+14
🇺🇸 Turks · United States
508
+14
🇷🇴 Bohemians · Romania
594
-20
🇪🇸 Huns · Spain
338
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 1,520 15:23 22:13 31:12 ⛏ Fast Castle
17 1,498 16:24 22:29 34:53 ⛏ Fast Castle
14 1,225 14:24 23:23 41:44 ⛏ Fast Castle
7 609 16:12 36:09 56:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,430 39,544 31,165 15,510 110,649 191,071
34,930 20,304 30,935 3,635 89,804 120,205
23,655 20,102 18,010 1,730 63,497 99,293
18,620 11,522 13,000 1,920 45,062 53,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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