AoeStats
← Shortbus Conquistador

QS Arena

503198363Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 67m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
891
+16
🇦🇷 Sicilians · Argentina
866
+17
🇦🇷 Franks · Argentina
819
+19
🇺🇸 Cumans · United States
923
-19
🇸🇪 Turks · Sweden
889
-17
🇮🇹 Teutons · Italy
869
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,483 8:43 14:45 56:04 ⚔ FC into Skirms
22 1,510 7:12 35:10 56:04
19 1,292 8:42 26:54 33:22
18 1,194 9:25 19:45 44:13 ⛏ Fast Castle
13 911 7:47 22:38 ⛏ Fast Castle
1 91 9:33

Resources

Player Food Wood Gold Stone Spent Collected
33,060 19,030 13,625 1,060 66,775 75,586
25,900 23,740 8,915 4,880 63,435 63,821
23,705 16,795 18,090 1,760 60,350 66,349
16,465 6,650 7,970 355 31,440 35,625
11,855 9,443 5,635 100 27,033 30,338
1,625 1,390 0 0 3,015 12,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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