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503198331Analyzed
3v3 RM · 1d ago on Aug 30, 2026· 87m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Hindustanis · South Korea
1221
+12
🇵🇰 Britons · Pakistan
1154
+15
🇮🇳 Saracens · India
1072
+18
🇺🇸 Armenians · United States
1143
-16
🇨🇭 Celts · Switzerland
1122
-15
🇹🇼 Burgundians · Taiwan
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
Jersey_TitanX Armenians
63 5,480 9:31 23:03 38:17 ⚔ M@A into Archers
cucumbah Celts
63 5,528 10:24 15:51 34:59 ⛏ Fast Castle
PAWA Hindustanis
45 3,946 11:10 16:18 40:45 ⛏ Fast Castle
37 3,243 9:52 23:26 37:38 ⚔ Archer Rush
The Jinn Saracens
28 2,436 9:36 25:07 38:17 ⚔ Archer Rush
洗勒烤喔 Burgundians
18 1,564 10:00 21:46 41:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
87,150 29,620 49,835 4,335 170,940 177,888
51,920 35,999 24,010 5,390 117,319 142,271
46,540 48,498 17,510 4,565 117,113 123,562
32,055 32,107 23,125 3,405 90,692 94,407
37,220 25,970 17,280 7,050 87,520 105,016
19,150 11,506 11,230 1,985 43,871 48,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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