AoeStats
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QS Arena

503198200Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 29m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1053
+14
🇪🇸 Huns · Spain
1043
+14
🇧🇷 Persians · Brazil
962
+18
🇩🇪 Bohemians · Germany
1039
-17
🇩🇪 Poles · Germany
992
-15
🇩🇪 Teutons · Germany
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,222 8:39 13:01 ⛏ Fast Castle
24 713 7:44 11:39 ⛏ Fast Castle
21 619 9:15 14:07 ⛏ Fast Castle
17 505 9:55 14:39 21:16 ◆ FC into Fast Imp
17 522 8:08 15:04 ⛏ Fast Castle
12 358 9:07 14:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,390 7,139 2,655 850 17,034 18,258
5,885 6,915 2,970 850 16,620 17,017
7,850 3,330 2,655 2,150 15,985 19,821
8,075 3,730 3,000 750 15,555 17,796
5,750 5,910 650 2,310 14,620 15,868
6,330 3,145 2,200 0 11,675 13,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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