AoeStats
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Black Forest

503198131Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
903
+14
🇪🇸 Bohemians · Spain
869
+16
🇨🇿 Persians · Czechia
894
-16
🇨🇿 Maya · Czechia
829
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,252 15:06 20:22 31:33 ⛏ Fish Boom FC
20 797 12:55 20:48 ⛏ Fast Castle
12 491 16:52 21:13 ⛏ Fast Castle
10 408 14:14 28:56

Resources

Player Food Wood Gold Stone Spent Collected
12,715 14,649 8,275 815 36,454 41,575
8,685 7,165 2,070 970 18,890 23,943
8,945 7,010 1,785 1,000 18,740 22,877
8,065 5,882 2,960 835 17,742 20,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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