AoeStats
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Arabia

503198100Analyzed
1v1 RM · 8d ago on Aug 30, 2026· 50m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1050
+17
🇦🇷 Franks · Argentina
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,966 10:01 19:15 33:51 ⛏ Fast Castle
19 955 9:23 21:09 36:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,380 14,926 11,530 3,195 49,031 53,021
13,365 14,313 10,385 2,855 40,918 45,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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