AoeStats
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Nomad

503198088Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 38m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
800
+17
🇲🇽 Cumans · Mexico
794
+17
🇩🇪 Burgundians · Germany
858
-19
🇧🇷 Poles · Brazil
776
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 806 15:33 28:40 ⚔ Fish Boom into Archers
19 743 14:41 33:28 ⛏ Fast Castle
17 647 15:26 21:28 ⚔ Fish Boom into Scouts FC
0 9

Resources

Player Food Wood Gold Stone Spent Collected
8,505 7,095 2,500 2,350 20,450 23,594
5,670 7,745 3,755 1,400 18,570 20,411
8,735 6,889 2,420 300 18,344 20,572
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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