AoeStats
← aryaszahir958

Four Lakes

503198039Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 128m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1033
+16
🇹🇷 Malay · Türkiye
990
+18
🇮🇶 Burmese · Iraq
1054
-18
🇹🇷 Vikings · Türkiye
1031
-17
Player eAPM Actions Feudal Castle Imperial Opening
PARS Malay
35 4,504 13:09 25:15 32:45 ⚔ Fish Boom into Skirms into Fast Imp
33 4,230 10:17 16:58 32:32 ⛏ Fish Boom FC
AllisFake Turks
26 3,327 13:12 20:43 30:40 ⚔ Fish Boom into Skirms
aryaszahir958 Burmese
8 1,054 9:52 24:04 38:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,255 58,205 20,105 3,815 129,380 142,430
50,525 30,078 24,435 6,800 111,838 115,925
41,935 17,505 17,195 1,525 78,160 86,991
18,430 14,480 8,445 1,810 43,165 49,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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