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Black Forest

503197928Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 38m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
1031
+16
🇧🇪 Teutons · Belgium
990
+18
🇫🇷 Maya · France
1026
-17
🇫🇷 Huns · France
1026
-17
Player eAPM Actions Feudal Castle Imperial Opening
ibiza_2007 Teutons
23 875 12:03 26:53 ⚔ Towers FC
21 813 11:03 15:20 35:29 ⛏ Fast Castle
Pierreke_2024 Bohemians
16 615 13:46 17:43 32:18 ⛏ Fast Castle
16 635 11:35 23:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,700 12,236 3,465 2,950 30,351 37,016
11,830 10,775 5,985 1,740 30,330 36,440
12,540 7,221 1,595 950 22,306 26,150
9,500 6,657 2,435 1,630 20,222 24,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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