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QS Arena

503197822Analyzed
3v3 RM · 1d ago on Aug 30, 2026· 45m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1060
+16
🇹🇷 Gurjaras · Türkiye
1039
+17
🇦🇹 Italians · Austria
1032
+17
🇧🇷 Armenians · Brazil
1066
-17
🇧🇷 Franks · Brazil
1063
-17
🇧🇷 Italians · Brazil
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
Perfect Storm Italians
41 1,866 9:14 12:59 27:06 ⚔ FC into Scouts
risadevenganza Italians
36 1,610 8:13 12:31 28:05 ⛏ Fast Castle
kaitosama Armenians
36 1,624 9:05 13:25 28:27 ⛏ Fast Castle
Titus Pullo Franks
30 1,380 8:57 12:48 28:06 ⛏ Fast Castle
28 1,252 7:55 13:30 30:51 ⛏ Fast Castle
m99oige Gurjaras
18 807 9:28 13:38 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,685 20,855 22,235 3,165 80,940 97,057
26,335 23,685 12,985 2,525 65,530 71,743
32,165 10,470 13,420 3,600 59,655 71,790
24,390 10,990 17,320 2,900 55,600 61,815
28,425 12,055 11,900 3,140 55,520 62,325
22,560 20,745 9,460 2,350 55,115 72,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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