AoeStats
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QS Arena

503197822Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 45m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1060
+16
🇹🇷 Gurjaras · Türkiye
1039
+17
🇦🇹 Italians · Austria
1032
+17
vs
🇧🇷 Armenians · Brazil
1066
-17
🇧🇷 Franks · Brazil
1063
-17
🇧🇷 Italians · Brazil
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,866 9:14 12:59 27:06 ⚔ FC into Scouts
36 1,610 8:13 12:31 28:05 ⛏ Fast Castle
36 1,624 9:05 13:25 28:27 ⛏ Fast Castle
30 1,380 8:57 12:48 28:06 ⛏ Fast Castle
28 1,252 7:55 13:30 30:51 ⛏ Fast Castle
18 807 9:28 13:38 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,135 19,530 19,810 3,165 72,640 88,757
26,060 23,460 12,985 2,525 65,030 71,243
31,465 9,920 13,420 3,600 58,405 70,540
24,390 10,990 17,320 2,900 55,600 61,815
28,325 12,005 11,900 3,140 55,370 62,175
21,710 20,595 9,045 2,350 53,700 71,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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