AoeStats
← Shakky Hendrix

Four Lakes

503197811Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 47m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1040
+12
🇧🇷 Romans · Brazil
977
+15
🇧🇷 Persians · Brazil
942
+17
vs
🇩🇰 Japanese · Denmark
955
-15
🇩🇰 Wu · Denmark
954
-15
🇩🇰 Ethiopians · Denmark
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,977 9:15 13:51 46:50 ⛏ Fast Castle
36 1,701 10:21 21:42 — ⚔ Archer Rush
21 1,007 11:17 19:41 31:32 ⛏ Fish Boom
16 751 9:12 17:26 29:34 ⛏ Fish Boom FC
14 663 9:51 19:45 33:39 ⛏ Fast Castle
13 606 12:29 17:52 32:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,010 11,365 15,200 1,000 56,575 61,245
21,285 14,245 10,545 1,950 48,025 57,890
19,995 6,690 7,385 1,075 35,145 42,732
8,370 12,966 7,440 650 29,426 32,636
7,435 7,730 4,170 1,405 20,740 25,294
6,850 6,910 2,320 425 16,505 21,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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