AoeStats
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Yucatan

503197782Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 63m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1094
+15
🇩🇪 Ethiopians · Germany
1082
+16
🇺🇸 Magyars · United States
1073
-15
🇺🇸 Mongols · United States
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,854 9:34 14:16 42:17 ⛏ Fast Castle
42 2,616 12:36 30:39 45:26 ⚔ Scout Rush
32 2,022 12:51 21:37 37:24 ⛏ Fast Castle
29 1,836 10:26 52:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,035 31,613 19,250 4,370 91,268 96,700
24,400 28,030 16,260 2,000 70,690 73,864
17,015 10,990 8,895 1,700 38,600 46,321
9,650 8,324 1,140 570 19,684 20,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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