AoeStats.net
1057 live
← back

Four Lakes

503197487Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1171
+15
🇳🇱 Ethiopians · Netherlands
1152
+15
🇩🇪 Magyars · Germany
1144
-15
🇩🇪 Goths · Germany
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
Kees Harakir! Ethiopians
41 1,783 10:58 23:50 35:23 ⚔ Fish Boom into Archers
Victor Magyars
30 1,302 9:56 16:49 39:26 ⛏ Fast Castle
Covid19 Magyars
24 1,042 11:07 23:46 ⚔ Fish Boom into Scouts into Skirms
Event 201 Goths
19 842 14:57 25:52 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,180 12,815 7,995 955 33,945 39,970
13,850 11,705 6,675 1,705 33,935 38,088
10,740 11,255 2,205 2,900 27,100 29,966
9,715 7,881 1,825 1,605 21,026 24,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.