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Four Lakes

503197360Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 21m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1158
+12
🇨🇱 Lithuanians · Chile
1158
+12
🇨🇳 Japanese · China
1109
-14
🇧🇬 Khitans · Bulgaria
1049
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 877 10:20 19:03 ⚔ Fish Boom into Scouts
Full Supp Khitans
35 762 10:26 16:06 ⛏ Fast Castle
gagqayha336764 Japanese
26 561 10:07 16:10
Micropartícula Lithuanians
19 420 10:45 20:37 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,265 4,011 1,775 0 13,051 12,977
4,370 3,813 760 100 9,043 9,351
3,980 3,883 800 130 8,793 9,462
4,555 2,795 450 200 8,000 8,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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