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QS Arena

503197219Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
924
+14
🇪🇸 Bohemians · Spain
911
+14
🇪🇸 Japanese · Spain
882
-14
🇵🇪 Teutons · Peru
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
DeadpanFox71524 Burgundians
20 997 9:25 14:50 29:57 ⛏ Fast Castle
Goati Teutons
17 865 9:19 14:09 29:09 ⛏ Fast Castle
Kikips93 Bohemians
14 710 11:12 16:33 31:27 ⛏ Fast Castle
Chenghis Khan Japanese
13 658 8:49 16:19 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,185 27,955 17,225 3,450 72,815 78,485
34,030 16,660 12,235 3,925 66,850 82,541
21,515 22,110 11,215 2,250 57,090 60,147
19,840 21,075 11,020 2,850 54,785 64,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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