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Arabia

503197159Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1045
+17
🇩🇪 Vietnamese · Germany
1045
+17
🇩🇪 Teutons · Germany
1077
-17
🇪🇸 Maya · Spain
1062
-17
Player eAPM Actions Feudal Castle Imperial Opening
t_ass91 Teutons
29 1,398 10:02 19:58 38:40 ⚔ Scout Rush
Filtravis Inca
25 1,215 10:55 20:52 32:40 ⛏ Fast Castle
24 1,147 10:46 23:32 39:51 ⚔ Scouts into Skirms
Inkencamilla Vietnamese
21 1,023 12:27 22:31 34:33

Resources

Player Food Wood Gold Stone Spent Collected
20,270 11,040 10,270 2,155 43,735 49,542
14,575 15,295 9,790 1,925 41,585 43,755
19,600 8,858 7,155 2,975 38,588 43,292
15,625 8,787 6,245 1,225 31,882 32,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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