AoeStats
← Antriksh

Arabia

503197156Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 51m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Sicilians · India
860
+15
🇮🇳 Cumans · India
842
+16
🇮🇳 Slavs · India
777
+19
🇫🇷 Britons · France
899
-56
🇫🇷 Goths · France
839
-43
🇫🇷 Britons · France
808
-38
Player eAPM Actions Feudal Castle Imperial Opening
34 1,721 12:07 21:53 37:22 ⛏ Fast Castle
32 1,664 10:09 26:32 44:39
29 1,508 10:13 27:50 39:51 ⛏ Fast Castle
19 956 11:01 27:12 ⚔ Archer Rush
16 825 16:00 22:59
12 598 12:39 24:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,985 12,162 6,070 3,050 37,267 51,060
14,435 11,618 7,970 1,500 35,523 40,061
14,320 10,021 5,915 2,650 32,906 38,094
7,575 10,883 6,155 875 25,488 30,513
5,685 4,780 3,255 1,710 15,430 16,718
6,825 3,605 985 975 12,390 14,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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