AoeStats
← iceredtea256

QS Arena

503197089Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1160
+15
🇩🇪 Poles · Germany
1138
+16
🇺🇸 Burgundians · United States
1072
+19
🇺🇸 Armenians · United States
1057
+19
🇧🇷 Ethiopians · Brazil
1251
-22
🇦🇷 Romans · Argentina
1149
-18
🇦🇷 Magyars · Argentina
1071
-14
🇦🇷 Khmer · Argentina
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,985 9:03 13:56 28:16 ⛏ Fast Castle
Maxi24875 Khmer
40 1,869 8:30 11:18 28:50 ⛏ Fast Castle
Mateoarge Magyars
32 1,490 8:07 12:30 31:37 ⛏ Fast Castle
bhardtke Burgundians
29 1,357 9:42 15:11 29:53 ⛏ Fast Castle
BaianinhoDeMaua Ethiopians
28 1,296 7:59 11:52 28:37 ⛏ Fast Castle
4♚Dreams Poles
27 1,285 9:35 15:21 34:14 ⛏ Fast Castle
Sciroccoboi16v Armenians
26 1,219 9:01 14:53 27:13 ⛏ Fast Castle
iceredtea256 Bohemians
23 1,056 8:32 12:55 25:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,880 24,595 41,370 850 109,695 112,017
28,365 25,770 16,905 3,225 74,265 79,213
21,910 20,635 11,220 3,285 57,050 64,291
19,615 17,000 14,095 2,900 53,610 64,443
22,815 11,145 15,920 1,840 51,720 56,609
21,955 11,225 15,070 1,600 49,850 60,682
19,875 16,335 10,920 955 48,085 64,313
11,600 14,355 9,615 950 36,520 36,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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