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QS Arena

503197068Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 62m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1178
+17
🇷🇺 Vikings · Russia
1141
+19
🇹🇷 Mongols · Türkiye
1117
+20
🇺🇸 Persians · United States
1242
-20
🇵🇪 Inca · Peru
1201
-19
🇨🇦 Cumans · Canada
1156
-17
Player eAPM Actions Feudal Castle Imperial Opening
Cactusman Persians
80 5,046 8:26 13:02 33:10 ⛏ Fast Castle
Naattt Cumans
44 2,773 7:10 27:37 41:01 ⛏ Fast Castle
33 2,103 6:56 20:47 37:37 ⚔ Towers FC
31 1,927 7:33 19:38 32:54 ⛏ Fast Castle
Havoc_ Inca
29 1,848 6:19 21:35 32:42 ⚔ Towers FC
madarahel Mongols
28 1,758 8:01 14:19 31:07 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,815 38,175 22,840 3,390 111,220 132,160
35,555 23,895 26,850 4,300 90,600 109,792
31,325 30,995 16,605 4,000 82,925 91,432
30,995 28,830 6,450 2,605 68,880 81,093
34,190 20,850 11,660 2,125 68,825 75,712
21,375 20,988 8,480 2,525 53,368 78,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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