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Yucatan

503197067Analyzed
4v4 RM · 2d ago on Aug 30, 2026· 22m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1157
+10
🇨🇱 Mongols · Chile
1091
+13
🇻🇪 Vietnamese · Venezuela
943
+19
🇨🇱 Aztecs · Chile
922
+20
🇩🇪 Mongols · Germany
1062
-18
🇩🇪 Teutons · Germany
1022
-16
🇸🇪 Magyars · Sweden
998
-15
🇩🇪 Persians · Germany
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
Herzie Mongols
68 1,542 10:05 18:18 ⚔ Scout Rush
T3krom_xD Mongols
56 1,255 11:26 15:53 ⛏ Fast Castle
Napoleon Byzantines
31 706 12:32 17:28 ⛏ Fast Castle
widL Magyars
29 644 10:12 19:33
dealedep Vietnamese
25 558 12:42 ⚔ Archer Rush
Gräbi Persians
18 417 12:50 19:35 ⛏ Fast Castle
linkz900 Aztecs
17 380 13:21 20:15
Beltscharzar Teutons
11 251 14:30 21:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,755 2,803 1,655 0 10,213 11,663
5,315 3,055 250 210 8,830 9,604
4,475 3,328 755 0 8,558 10,405
4,430 2,478 1,180 0 8,088 9,500
4,945 2,358 645 130 8,078 9,878
4,495 2,553 590 40 7,678 8,766
4,825 2,010 625 100 7,560 8,601
3,275 2,000 200 0 5,475 7,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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