AoeStats
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Yucatan

503197049Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 51m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
792
+9
🇩🇪 Byzantines · Germany
724
+12
🇩🇪 Britons · Germany
704
+13
🇮🇹 Hindustanis · Italy
685
-13
🇩🇪 Burmese · Germany
653
-12
🇵🇪 Persians · Peru
575
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,583 9:31 21:20 34:58 ⛏ Fast Castle
19 975 11:26 23:21 43:17 ⛏ Fast Castle
18 953 11:34 30:34
17 874 10:51 20:00 38:25
12 601 14:58 23:39 38:53
10 521 11:57 21:09 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,215 10,471 12,595 2,150 59,431 83,025
22,710 20,145 2,470 850 46,175 58,770
13,500 13,560 12,270 2,800 42,130 68,901
16,745 10,238 13,105 1,575 41,663 48,217
15,370 10,453 8,155 2,600 36,578 45,472
8,480 5,240 1,820 2,885 18,425 18,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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