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Arabia

503197000Analyzed
1v1 RM · 16h ago on Aug 30, 2026· 52m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1202
+17
🇦🇷 Goths · Argentina
1213
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,849 11:09 24:56 45:20 ⚔ Archer Rush
twistpull Huns
31 1,637 15:03 22:48 44:32 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
20,485 12,131 11,125 2,650 46,391 52,627
17,085 10,712 7,525 850 36,172 40,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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