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MegaRandom

503196886Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 56m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
312
+14
🇬🇧 Portuguese · United Kingdom
276
-14
Player eAPM Actions Feudal Castle Imperial Opening
IRONSHIELD01 Portuguese
12 687 11:04 21:53 40:02 ⚔ Archer Rush
audiemurphy1218 Hindustanis
10 585 11:02 20:05 37:17 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,830 11,600 10,760 3,650 41,840 52,602
11,285 10,400 7,625 1,725 31,035 32,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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