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Team Islands

503196841Analyzed
3v3 RM · 10h ago on Aug 30, 2026· 76m 16s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
966
+16
🇩🇪 Sicilians · Germany
965
+16
🇩🇪 Britons · Germany
957
+16
🇫🇷 Dravidians · France
1133
-23
🇫🇷 Bohemians · France
891
-13
🇫🇷 Koreans · France
870
-12
Player eAPM Actions Feudal Castle Imperial Opening
DANSLESBOULES Dravidians
60 4,539 11:33 15:42 31:58 ⛏ Fish Boom FC into Galleys
JrM Bohemians
53 4,035 11:01 16:21 43:40 ⛏ Fish Boom into Fire Galleys FC
GENTILLESSE Koreans
25 1,927 12:26 18:42 42:22 ⛏ Fish Boom FC
fcn2004 Sicilians
20 1,538 9:42 18:35 43:58 ⛏ Fish Boom FC
Jiwisd Britons
17 1,284 10:05 21:08 30:54 ⛏ Fish Boom FC into Fire Galleys
15 1,122 13:47 21:02 31:35 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,915 47,460 24,325 5,395 103,095 106,920
18,470 49,000 24,100 3,650 95,220 98,010
21,320 45,480 18,315 1,690 86,805 112,588
23,700 32,049 19,820 3,550 79,119 109,344
24,590 21,885 13,975 3,210 63,660 101,723
17,305 18,870 12,535 1,715 50,425 54,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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