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QS Arena

503196823Analyzed
1v1 RM · 12h ago on Aug 30, 2026· 28m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1114
+14
🇨🇴 Portuguese · Colombia
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
maxpayne622 Portuguese
66 1,882 7:21 12:01 ⛏ Fast Castle
BOLAEXTRA Armenians
40 1,151 6:49 10:42 27:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,545 3,825 2,450 225 13,045 13,700
5,720 2,935 2,975 650 12,280 14,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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