AoeStats
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Nomad

503196773Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 66m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1189
+15
🇲🇽 Vietnamese · Mexico
1156
+17
🇲🇽 Huns · Mexico
1099
+19
🇬🇧 Italians · United Kingdom
1087
+20
🇩🇪 Lithuanians · Germany
1270
-22
🇹🇼 Vietnamese · Taiwan
1267
-22
🇦🇷 Georgians · Argentina
1115
-15
🇸🇪 Spanish · Sweden
1047
-21
Player eAPM Actions Feudal Castle Imperial Opening
50 3,310 14:49 22:29 44:41 ⛏ Fish Boom FC
44 2,938 14:37 28:40 59:33 ⚔ Scout Rush
41 2,707 15:25 19:50 47:56 ⚔ Fish Boom into Archers FC
37 2,423 14:28 19:27 54:49 ⛏ Fish Boom FC
32 2,137 15:28 20:25 41:55 ⛏ Fish Boom FC
25 1,683 12:54 22:32 59:40 ⛏ Fish Boom FC
18 1,195 15:51 21:36 49:02 ⛏ Fish Boom FC
8 502 14:43 ⚔ Fish Boom into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,225 32,290 20,515 8,700 74,730 75,702
28,585 21,340 19,250 3,340 72,515 74,113
30,340 17,907 16,980 3,520 68,747 98,887
32,090 17,238 16,930 2,240 68,498 69,908
16,780 21,779 10,095 5,800 54,454 56,813
25,295 12,770 9,315 3,115 50,495 56,462
18,250 11,486 10,525 4,600 44,861 53,665
3,800 5,140 760 700 10,400 13,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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