AoeStats
← Fede Nicolas

QS Arena

503196762Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 59m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
751
+20
🇨🇴 Inca · Colombia
730
+21
🇺🇾 Teutons · Uruguay
863
-21
🇪🇸 Burgundians · Spain
824
-20
Player eAPM Actions Feudal Castle Imperial Opening
27 1,604 7:57 13:46 33:10 ⛏ Fast Castle
25 1,470 10:00 19:13 38:15 ⛏ Fast Castle
21 1,271 9:36 16:38 26:38 ⛏ Fast Castle
17 1,025 7:13 14:59 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,920 27,850 20,645 4,195 86,610 92,227
35,365 16,655 10,675 4,800 67,495 90,802
22,875 17,670 15,290 2,620 58,455 63,040
25,820 13,655 9,375 1,500 50,350 59,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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