AoeStats
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Four Lakes

503196751Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 48m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Lithuanians · Romania
726
+12
🇹🇷 Bulgarians · Türkiye
719
+12
🇷🇴 Huns · Romania
689
+13
vs
🇬🇧 Vikings · United Kingdom
709
-16
🇫🇷 Teutons · France
635
-13
🇹🇷 Bohemians · Türkiye
540
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,764 10:51 21:54 45:31 ⚔ Drush into Skirms
35 1,688 10:57 26:26 —
18 869 11:41 22:14 33:31 ⛏ Fast Castle
14 704 12:50 31:25 — ⚔ Archers into Skirms
14 671 14:37 20:08 35:41 ⛏ Fast Castle
13 624 9:11 30:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,225 11,290 8,425 1,780 37,720 44,066
18,100 9,790 6,850 1,605 36,345 39,233
13,360 14,225 4,060 1,225 32,870 42,549
12,360 8,199 3,425 3,170 27,154 31,436
8,770 11,275 3,485 1,535 25,065 27,515
6,755 5,520 2,720 1,225 16,220 17,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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