AoeStats
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QS Arena

503196717Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 57m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
867
+16
🇨🇱 Byzantines · Chile
862
+17
🇨🇱 Franks · Chile
899
-18
🇨🇱 Aztecs · Chile
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,742 8:14 23:21 32:58 ⚔ Archer Rush
21 1,188 8:57 17:26 38:40 ⚔ Scout Rush
18 1,032 8:02 31:35 45:03 ⚔ Drush into Archers
13 741 9:38 15:07 36:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,830 19,695 15,510 2,250 62,285 72,804
22,445 18,795 10,665 1,900 53,805 56,381
22,790 13,070 10,715 3,450 50,025 67,945
16,460 7,490 8,295 1,530 33,775 38,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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