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Arabia

503196650Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 32m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
641
+25
🇵🇪 Britons · Peru
628
-15
Player eAPM Actions Feudal Castle Imperial Opening
Patt Britons
18 572 9:19 25:09 ⚔ Archer Rush
alpecin21 Britons
16 510 10:33 21:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,110 5,285 2,325 650 13,370 15,516
5,750 4,705 1,540 105 12,100 12,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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