AoeStats
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QS Arena

503196588Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 36m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1104
+15
🇹🇷 Japanese · Türkiye
1022
+19
🇹🇷 Burgundians · Türkiye
990
+20
🇷🇺 Britons · Russia
1088
-18
🇷🇺 Koreans · Russia
1088
-18
🇩🇪 Italians · Germany
1075
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 1,742 8:13 12:30 ⛏ Fast Castle
36 1,286 8:30 12:25 27:59 ⛏ Fast Castle
28 1,020 8:09 17:21 ⛏ Fast Castle
24 879 9:37 14:22 ⛏ Fast Castle
24 872 9:22 14:28 34:33 ⛏ Fast Castle
17 615 10:05 16:11 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,550 15,055 7,970 1,550 48,125 50,561
17,515 11,875 8,335 3,400 41,125 53,156
16,875 9,510 4,070 1,550 32,005 35,825
10,200 9,735 6,750 2,190 28,875 34,776
12,195 7,770 3,820 950 24,735 34,786
8,225 11,095 2,280 1,800 23,400 24,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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