AoeStats
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Coastal Forest

503196560Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1481
+14
🇫🇷 Malay · France
1415
+17
🇫🇷 Turks · France
1446
-16
🇫🇷 Muisca · France
1417
-15
Player eAPM Actions Feudal Castle Imperial Opening
96 3,180 9:10 22:57 ⚔ Archer Rush
50 1,643 9:24 22:14 ⚔ Scout Rush
41 1,359 10:56 15:18 ⛏ Fish Boom FC
31 1,010 11:05 17:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,970 7,202 4,465 100 22,737 23,430
4,785 7,529 4,325 205 16,844 17,655
5,460 6,179 4,725 100 16,464 16,802
9,205 4,543 1,820 200 15,768 16,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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