AoeStats
← MASON GREENWOOD

Arabia

503196484Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1012
+13
🇹🇷 Byzantines · Türkiye
830
+21
🇨🇭 Persians · Switzerland
985
-54
🇨🇭 Britons · Switzerland
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,036 11:47 17:03 33:39 ⛏ Fast Castle
17 768 10:10 19:02 ⛏ Fast Castle
14 631 12:51 22:02 ⚔ Skirmisher Rush
12 555 12:03 26:34 42:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,615 15,070 8,680 1,010 48,375 53,399
17,820 18,279 7,785 4,250 48,134 52,293
13,460 7,905 4,665 1,500 27,530 45,393
8,495 8,682 2,105 2,350 21,632 22,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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