AoeStats
← isanar3

QS Arena

503196420Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 21m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
1063
+14
🇨🇿 Saracens · Czechia
1055
+14
🇹🇷 Portuguese · Türkiye
1017
-14
🇹🇷 Byzantines · Türkiye
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
matrak_1991 Byzantines
32 685 8:13 ⚔ Scout Rush
isanar3 Portuguese
31 654 9:12 17:25 ⛏ Fast Castle
Sky_Max Teutons
30 637 6:41 ⚔ Tower Rush
filipek Saracens
24 520 8:32 19:44 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
3,790 2,560 580 750 7,680 8,948
2,300 2,740 605 1,500 7,145 8,165
2,755 1,980 150 0 4,885 8,148
1,850 1,740 100 1,000 4,690 6,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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