AoeStats.net
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MegaRandom

503196267Analyzed
1v1 RM · 15h ago on Aug 30, 2026· 90m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
908
+17
🇨🇿 Ethiopians · Czechia
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 3,217 12:39 19:55 46:45 ⚔ FC into Archers
KUBU NITO Portuguese
16 1,447 11:51 21:24 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,095 49,789 41,895 2,745 142,524 148,396
19,535 22,910 18,895 5,995 67,335 70,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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